Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 05, 2005, 02:36 AM // 02:36   #1
Pre-Searing Cadet
 
Join Date: May 2005
Advertisement

Disable Ads
Default Increase Max Guild Members?

I kinda cheaply used the support forums to put forth my idea because I didn't know if GW actually looked at this. But here is the post. Tell me what you think. I would really like to get this put in ASAP and I don't believe it would be very difficult to implement.

Our guild currently has 100 members who have logged in the past week. We love and treasure every member we have. We are a rapidly growing community and want to include everyone in our guild. Therefore, I want to ask is there anyway that I don't know of to increase guild capacity?

If not, will something be added in the future? Just so you see the point of view from my community:

We feel that this limit has greatly stopped us from making the guild wars community a better place. Our guild has never turned down any respectable person(we don't like to take in people who disrespect players often). We want to continue to offer this safe-haven, but the guild capped has forced us to stop recruiting. I know you will just say, you could split into two guilds, but our guild finds that a hard option to swallow. We love members to socialize and play together with the efficiency of the guild list. We also feel that imposing this limit, you limit communities who try to help those players who no one helps because they are "elitists" and take only the best players. We reach out to the new people and teach them how to play. We know that this was not intentional and would like some way to expand our guild. We are willing to pay pretty much any price, from game cash to real cash. What we thought was reasonable so far is to make sigils increase your capacity from 5-10 members each time you gave it to a NPC. We also thought that maybe it would cost 1 platinum to invite a member after you had 100 members. If these are allowed it would also be very much appreciated to show how many people are in the guild and your current max amount. Please hear the cry of a community who just wants to do good.
-BlueFire

So there you have it. If you want our website I'll hand it over to you so you can see our activity. I'm not sure if it counts as advertising so I won't put i on now. Thanks for your time.
WNxBlueFire is offline   Reply With Quote
Old Oct 05, 2005, 02:50 AM // 02:50   #2
Krytan Explorer
 
Alone)'s Avatar
 
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
Default

/signed.

Even though our guild has less than 20, I have an understanding on what you mean by having a growing community. I'm hoping that this can also decrease the number of "useless" guilds out there, saving time. By useless I mean guilds that don't do anything except just wear a cape. That's just me though.
Alone) is offline   Reply With Quote
Old Oct 05, 2005, 03:22 AM // 03:22   #3
Ascalonian Squire
 
Join Date: Aug 2005
Guild: WN - Warrior Nation
Profession: Mo/W
Default

i agree with bluefire on this subject...

areanet keeps saying and emphasizing how GW is focused on team game play and community interactions by having to forms parties to do missions or explore areas and to do PvP, and that you cant solo most missions or even do some with only henchmen... but there is a cap to the ammount of people you can have in your guild???
i dont no if areanet ever considered this but some guilds were established in other games, and might have a good chunk of their members all over the world and not just within the US, so guilds like this are penalized b/c they have alot of members but b/c of the times differences along with people having to do things in real life, people in your guild wont always be on to help you in your missions or PvP groups
our guild is currently full with all members signing on within 1 week of today... and atm(when i typed this) only 4 people are online including myself...
WNx Ojan23 is offline   Reply With Quote
Old Oct 05, 2005, 03:43 AM // 03:43   #4
Pre-Searing Cadet
 
Join Date: Jun 2005
Guild: EXILED
Profession: W/Mo
Default

I also agree with what bluefire said. There shouldn't be a cap as to how many members are in a guild. Each different guild is a community of members, and as a community of gamers, members of a guild come together and form friendships. Guild Wars is a wonderful game that can bring someone from Europe and someone from America together as friends though a guild. Guilds help get players though the game by providing support. Sometimes 100 people isn't enough, especially when worldwide guilds are formed.

Secondly, it is up to the owner of the account to decide if they want to be in a guild or not. If over 100 people want to join that guild, but its full, then why the cap? Anyone can just leave and start a new guild, but if they choose to be part of the 100 person guild, then I don't see what is wrong.
Skyslash is offline   Reply With Quote
Old Oct 05, 2005, 03:46 AM // 03:46   #5
Krytan Explorer
 
Join Date: Aug 2005
Profession: E/Me
Default

WOW, people are struggling with 10 active members, and youre guild is overflowin with sum.
Mark of Rodgort is offline   Reply With Quote
Old Oct 05, 2005, 04:57 AM // 04:57   #6
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Warrior Nation (WN)
Profession: Mo/W
Default

i totally agree on this manner

we are haveing a problem is this is a very easy to fix it. I think it would promote more competivness and will give the guild more flexability.
WNxFuTuReGrEeKPaPaS is offline   Reply With Quote
Old Oct 05, 2005, 05:25 AM // 05:25   #7
Krytan Explorer
 
Sample Attack's Avatar
 
Join Date: Jul 2005
Location: California
Guild: Lordz of War
Profession: R/E
Default

I have to kick some one to bring someone that's so sad.... Bring Raise the bar
Sample Attack is offline   Reply With Quote
Old Oct 05, 2005, 05:35 AM // 05:35   #8
Academy Page
 
 
Join Date: May 2005
Location: England
Guild: New Dragons
Profession: W/Mo
Default

Bluefire a good point well made. I didnt even know there was a member cap. What a daft idea.
My guild has about 30-40 members but I sure wouldnt want it to stop at 100.
hotspur is offline   Reply With Quote
Old Oct 05, 2005, 06:25 AM // 06:25   #9
Banned
 
smurfhunter's Avatar
 
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
Default

i think his guild is like the only one with that problem... so im not sure anet will put a high priority on that.

btw i love hotspur's avatar
smurfhunter is offline   Reply With Quote
Old Oct 05, 2005, 09:12 AM // 09:12   #10
Jungle Guide
 
aron searle's Avatar
 
Join Date: Aug 2005
Profession: Mo/
Default

I have to agree.

Our guild has 50-60 ish members, but the problem is that with everyones playing times being diff we only have about 5-8 on at the same time. So i can only imagin that most guilds with 100 or less members are only going to have a small percentage on at the same time.
aron searle is offline   Reply With Quote
Old Oct 05, 2005, 03:33 PM // 15:33   #11
Furnace Stoker
 
MSecorsky's Avatar
 
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
Default

I think, reflecting, that the point is to prevent there from being a small handful of uber-guilds with 1000+ members at the expense of having more guilds and greater variety.

Although having > 100 sounds good on the surface...

/Not signed

I've seen too many games with similar guild/countries/empires become dominated by an all-powerful few with no hopes of anyone competing with them. Join one of the few or be outcast.
MSecorsky is offline   Reply With Quote
Old Oct 05, 2005, 03:45 PM // 15:45   #12
Banned
 
neoteo's Avatar
 
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
Default

i didnt know there was a limit ???!!!

/completely signed

imo there should be no limit . if a guild would reach 100 000 members , there was a reason for it ...

now, for pvp matters this could be a problem for small guilds ... but for a small guild to compete with a 100 person guild is already a problem so ....

stop trying to balance everything .. and let guilds grow !!!!
neoteo is offline   Reply With Quote
Old Oct 05, 2005, 06:42 PM // 18:42   #13
Hell's Protector
 
lyra_song's Avatar
 
Join Date: Oct 2005
Profession: R/Mo
Default

well it sucks that for a Guild intensive game, theres not enough guild management.

I personally miss the guild management in games like RO, where the guild gets experience points taxed from members and you can use XP to do things like increase max number of members, etc.

Also why do we have a guild hall when theres nothing there for us except battle? I would LOVE a PvP mini-arena in every guild hall for practice. Basically you take on 4 members of your own guild in one of the arenas but you return to guild hall when finished.
lyra_song is offline   Reply With Quote
Old Oct 05, 2005, 08:29 PM // 20:29   #14
Academy Page
 
Mr Wolfmaster's Avatar
 
Join Date: Sep 2005
Guild: Hurricane Katrina Relief fund [Give]
Profession: Mo/
Default

Quote:
Originally Posted by MSecorsky
I think, reflecting, that the point is to prevent there from being a small handful of uber-guilds with 1000+ members at the expense of having more guilds and greater variety.

Although having > 100 sounds good on the surface...

/Not signed

I've seen too many games with similar guild/countries/empires become dominated by an all-powerful few with no hopes of anyone competing with them. Join one of the few or be outcast.
I agree. If you have 100 people you should be thankful. If they are all active than why do you need more? Maybe you have to turn people down, but won't that just encourage growth for other less fotunate guilds? Even if they do increase the limit to say...150 you'd still come back saying you need more room cause someone wants to join and you can't fit em in. You don't have to have everyone in your guild. One exception I see is if someone has a friend they want in the guild and you need to boot someone. However for everything else just be thankful you have so many active players and enjoy your guild.

My guild doesn't have many active members, but I'm among friends so it's cool. You have plenty of active memebers and prolly some friends as well so I don't see why you're unstatistfied.

Last edited by Mr Wolfmaster; Oct 05, 2005 at 08:32 PM // 20:32..
Mr Wolfmaster is offline   Reply With Quote
Old Oct 05, 2005, 08:42 PM // 20:42   #15
Lion's Arch Merchant
 
 
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
Default

I have to agree with Wolfmaster... having more than 100 would stifle so many smaller guilds.

So many people seem to believe that more people = better guild, when that's not necessarily true. And as he mentioned.. eventually you'll be back here asking for the limit to increase... where does it end?

Be glad you have such a full guild with such a large number of them active. There are many other guild that have trouble finding and keeping quality members.
emil knight is offline   Reply With Quote
Old Oct 05, 2005, 09:33 PM // 21:33   #16
Ascalonian Squire
 
Join Date: Jul 2005
Guild: Dirge of Cerberus
Profession: W/Mo
Default

/signed i agree completly with bluefire i believe that guilds would dominate for 3 weeks tops as you can see in gvg and hoh spike goes up spike goes down totally pwnage empire goes up total pwnage empire goes down anet would nerf it in some way like different ladder or less rating from wins dont worry
deadly shadow is offline   Reply With Quote
Old Oct 06, 2005, 10:32 AM // 10:32   #17
Academy Page
 
Join Date: Jul 2005
Guild: Brotherhood Of Dark Yearning
Profession: W/Mo
Default

/not signed... when a small guild starts up it becomes hard to get new members.. when people are just asking how many members u have and you say 10 or 20 they are just like "" no thanks im looking for something bigger'"" but bloody hell.. im just sick fo big guilds overtaking us small guilds.. with no member cap then us small guild will die unless we recruit every night.. wdf we want to play the game aswell... ya have to see it in both ways dude.. it gets hard for small guilds.

Rome
Xiombarg is offline   Reply With Quote
Old Oct 06, 2005, 01:31 PM // 13:31   #18
Wilds Pathfinder
 
Fantus's Avatar
 
Join Date: Jun 2005
Default

It doesn't really concern me since our guild is smaller than 100 and we'd like to keep it that way, but I can see that some people want to build larger communities as well and that this is quite reasonable for them to do so. So:

/signed
Fantus is offline   Reply With Quote
Old Oct 06, 2005, 01:34 PM // 13:34   #19
Frost Gate Guardian
 
Mumoto's Avatar
 
Join Date: Sep 2005
Location: The Netherlands
Profession: N/Mo
Default

I disagree, this is about 'balance' in the game, if one guild can have unlimited members, what will happen if one guild is superbig and takes in lots of players?

Won't be good for the balance, the better guilds would suck up all the players ;p then the purpose of 'Guild Wars' will dissapear and besides how are you going to pick the best members (for fights) ... I don't think anybody can easily compare 100+ members lol.
Mumoto is offline   Reply With Quote
Old Oct 06, 2005, 04:58 PM // 16:58   #20
Pre-Searing Cadet
 
Join Date: May 2005
Default

First off, realize there will be a cost for increasing guild size. That way fewer large guilds exist. Also, notice that only 10 people can goto tournaments, this means that players wanting to be in this tournament will be discouraged from large guilds. Also, a lot of players like smaller guilds, but I don't think we should punish people looking for larger communities just because some people like small guilds.

Also, notice that one guidl can't dominate. Only one GvG team can be going at one time, Sure with more members, you can run more often, but so can peope with 8 members. Also, small guilds don't have to deal with these disadvantages:
-Factions risng
-Picking only 10 people out of 300
-Some way of organization
-Large servers
-They have to pay large sums of money to increase guild size
(I figure some kind of forumula where it costs more and more to add additional members to you guild) I.E: Maybe 3 sigils for 30 members then 6 sigils for 30 members and then 8 for 30 members.
WNxBlueFire is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dr Reaper Questions & Answers 3 May 10, 2005 08:22 PM // 20:22


All times are GMT. The time now is 08:28 PM // 20:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("